![]() Desmume lag android#Running Android 7.0 Nougat, if that matters. I would try to use the fast forward option, but I can’t seem to find it on any menu. The games I’m running are Pokemon Platinum and Pokemon Soul Silver. There’s no threaded rendering option to try, as far as I can see. I’ve used DeSmuMe (as well as other DS emulators, such as DraStic) and they all run smoothly, no lag at all. It’s similar on DeSmuMe 2015, the menu screens are all smooth but the moment I enter the game it begins to lag. The games I’m using are Jet Grind Radio and Sonic Adventure. Now, I’ve used the actual Reicast emulator, and it ran perfectly fine, no slowdown. Desmume lag full#Turning off threaded rendering fixes this, but then my game speed goes from full to roughly 1/3 to 1/4 speed. This applies to both game controls and the RetroArch menu button. I believe it has to do with either the version in retroarch being out of date with the current version of the emulator, or some of the background features of retroarch not playing nice. I believe ppsspp also acts up in retroarch, while standalone is picture perfect. I’ve been able to fix the lag with a few performance tweaks and using the threaded rendering option, but threaded rendering then results in serious input lag, with a 5-10 second delay between me pressing a button and it registering. Some retroarch cores have issues like that. It’s not just laggy either, it physically slows the emulator. Reicast runs smoothly loading the Dreamcast cores and most loading screens, but whenever the actual game characters come into play, the emulator goes from 60fps to, like, 10. So, I’ve been having some serious (and unexpected) issues with both the Reicast and DeSmuME cores. Anyways, I’d just like to say thank you for making this, the amount of emulators/devices supported is insane. Desmume lag Pc#Nitro Wrote: EDIT: Another thing, how do I disable that big cross when you use the touch screen? It gets in the way if I were to rip a touch screen based game.You probably accidentally pressed the key.First off, I’d just like to say I’m new to this forums, and new to “properly” setting up RetroArch I’ve been using it on and off for the past few years for GameBoy games, but I’m moving on to larger games because I have more storage on my SD card (used to do gameplay videos that I’d record there, but I record on PC now). Not quite ideal, especially since the minimum scale of that display is 2x, but it's still possible. The OAM will then be displayed in the bottom-right. Emulation Settings > Uncheck Enable Advanced Bus-Level Timing. 3D Settings > Renderer > SoftRasterizer (leave check boxes as default) Display Method > DirectDraw SW or HW (toggle to see which one works better) 5. Such as :- a) Get a better computer (Gaming) b) Get more Ram c) Get a better graphics card d) Try a different rom (Another place to download from) These are the. If FPS is the issue, up the Frame Skip setting. (Under "Tools")As far as I know, you can view individual OAMs by using the arrows in the top-left. Bad performance on a (bad) laptop is to be expected. You may be able to use the Tile Viewer for that kind of stuff though. (01-12-2012, 01:38 AM)redblueyellow Wrote: Unfortunately Desmume only shows the sprites through the OAM viewer as they appear on the screen, so if they get overlapped or cut off, then OAM doesn't help with getting the rest. Nitro Wrote: - in the OAM viewer, is there a way to get the entire sprite if it is over lapped? When I go there, it pretty much shows exactly what is on the screen. ![]()
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